Dark Art

Posted on November 18th, 2007 in Mordor RTD, News, Other Games by Prospero

Greetings again! Hope you had a good weekend.

Magic hatI’ve just updated the Mordor: Return to Dejenol progress log, but don’t be having any hopes of seeing anything of spectacular interest - all it shows is that the editor coding is moving forwards, ever forwards, at rather hesitant intervals ;) With, oh, 43 or so days left in this year, time is fast running out for the oft-promised first alpha version of the game to be released. Something big is going to have to be pulled out of a pretty magical hat, and I’m no Paul Daniels / David Copperfield / [insert favourite magician name here] - only time will tell :P

In the meantime, remember, if you’re a fan of Avatar, Mordor or Demise, you’ll want to keep half an eye on the Mordor XP project, especially their bi-monthly updates (link goes to the project’s public forums). A lot of bugfixes and new features have already been added - and all based on the original M:DoD source code. Remember though that just like Return to Dejenol, it’s a spare time project, so don’t hassle them for a release date unless you’re willing to be told to… um… “take a hike” :grin:

TF2 in wireframeSpeaking of magic, my recent forays into the realms of map editing for Valve’s recent smash hit Team Fortress 2 have led me to believe that the whole thing is an extremely dark art. Great fun, but you soon end up with a wireframe mess that even the producers of Tron would be proud of - after a while it becomes slightly hard to see what you’re doing…

Oh well. Posting this was a pleasant diversion, but I’d best get back to the coding :roll:

One Response to “Dark Art”

  1. petri hoikkala

    hi friend :)

    i have few sketches in deviantart for free to use.. so all that we need is a qualified graphician to put some colours in them :)

    sincerely,

    smirk(ki)

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