v1.1.1 - 11th March 2008 - "Countermeasures" * ADD: Mod music support for MacOS. No more bulky OGG files, yay! * ADD: After gaining a highscore, your position in the table is highlighted * ADD: Some new sound effects * TWEAK: Mushrooms now decay after being bashed too many times by millenipedes * TWEAK: Mouse control is now the default on all fresh installs of the game * TWEAK: Changed pause mode key to "P" * BUG: The flying saucer sound effect should now play reliably v1.1.0 - 8th July 2007 - "Storm in a Teacup" * ADD: Poison mushrooms - they can really ruin your day... * ADD: Flying saucers - beware the poisonous fumes from their engines! * ADD: 640x480 fullscreen resolution * ADD: Configurable keyboard controls * ADD: In-game oldschool starfield backdrop * ADD: More particles! Better explosions! Yay! * ADD: Extra lives - one every 2,500 points * ADD: Pause mode * ADD: If a centipede reaches the bottom of the screen, more begin to spawn * TWEAK: Slightly better joypad detection * TWEAK: Menu system improved and clarified * TWEAK: Expanded highscore table (top 15 instead of top 10) * TWEAK: Game now starts in windowed mode rather than fullscreen * TWEAK: Lots of random nips and tucks to make things generally nicer * BUG: Prevent menu navigation weirdness on the highscore screen * BUG: Scores of 10,000 or more are now drawn correctly on the highscore table * BUG: Downward snails on the far left column will now drop mushrooms properly v1.0.2 - 3rd June 2007 - "Apple Orchard" * MAC: Millenipede is now playable on Macs! Hurrah! Unfortunately the download is slightly bigger due to OGG music instead of MODs, but hopefully this isn't too much of an inconvenience... * BUG: Game will no longer crash if only one piece of ingame music is available v1.0.1 - 6th April 2007 - "Calm Before the Storm" * BUG: Two pieces of ingame music could sometimes be playing at once * BUG: Bullet can no longer be fired at same moment as player losing a life * BUG: Screenshots in scaled window mode will now be dumped fully v1.0.0 - 29th April 2007 - "Mushroom Madness" * ADD: Joypad support * ADD: Menu can be controlled via joypad * ADD: Graphics can be toggled between fullscreen and windowed (F4 to toggle) * ADD: Windowed mode graphics can be scaled up to 4x (F5 to adjust) * ADD: Constant fire mode (Spacebar during game to toggle) * ADD: Music playback now uses the FMod library for crossplatformivity * ADD: Lots more ingame music * ADD: Use your own .MOD, .XM, .S3M or .IT music if you wish * TWEAK: Mushroom colouring is based on the critter that created it * TWEAK: The way mouse control works was changed for greater responsiveness * TWEAK: Both mouse buttons act as fire button now * TWEAK: Miscellaneous other small stuff * BUG: Particles no longer "carry over" into places they shouldn't * BUG: Shooting spiders at point blank range when dead gave incorrect points v0.8.0 - 10th April 2007 - "The Snail and the Spider" * ADD: Screenshot functionality (F12 anywhere in the game) * ADD: Snails * ADD: Spiders * ADD: Awesomely retro sound effects (hurrah for emulators!) * ADD: Funky chip music * ADD: Proper main menu with options * ADD: Highscores * TWEAK: Centipede speeds altered * TWEAK: Collision detection between player and centipedes refined * BUG: Player will now respawn after losing life in 2nd game v0.1.0 (alpha) - 6th April 2007 - "Fwee" * Initial release * Basic gameplay * Keyboard and mouse control